truong-bui / AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
MIT License
787 stars 99 forks source link

None Use GetMoviePlayer Version #41

Closed laycnc closed 2 years ago

laycnc commented 2 years ago

Currently, AsyncLoadingScreen is supported only for "OpenLevel". My game is huge, so I use async streams instead of "OpenLevel" to load levels, cutscenes, etc.

https://docs.unrealengine.com/4.27/ja/ProgrammingAndScripting/Slate/InGameUI/

There is a way to add a Slate to the GameViewport directly instead of using GetMoviePlayer. Can you provide an API that uses GameViewport?

truong-bui commented 2 years ago

If you're using load stream level I suggest just using UMG for your loading screen, don't use Slate.

laycnc commented 2 years ago

Thank you for your answer. I will close the issue.