Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
Currently, AsyncLoadingScreen is supported only for "OpenLevel".
My game is huge, so I use async streams instead of "OpenLevel" to load levels, cutscenes, etc.
Currently, AsyncLoadingScreen is supported only for "OpenLevel". My game is huge, so I use async streams instead of "OpenLevel" to load levels, cutscenes, etc.
https://docs.unrealengine.com/4.27/ja/ProgrammingAndScripting/Slate/InGameUI/
There is a way to add a Slate to the GameViewport directly instead of using GetMoviePlayer. Can you provide an API that uses GameViewport?