Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
While the plugin seems to be functioning flawlessly in Standalone, when packaging, the error encountered is:
SLoadingWidget.cpp(121): error C2065: 'Visibility': undeclared identifier
It then Skips the remaining 2 steps for compiling the plugin when packaging. The logs say the project packages, but in truth it fails (nothing in the output directory).
Removed intermediate & saved folders and repackaged; no success there either.
While the plugin seems to be functioning flawlessly in Standalone, when packaging, the error encountered is:
SLoadingWidget.cpp(121): error C2065: 'Visibility': undeclared identifier
It then Skips the remaining 2 steps for compiling the plugin when packaging. The logs say the project packages, but in truth it fails (nothing in the output directory). Removed intermediate & saved folders and repackaged; no success there either.