truong-bui / AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
MIT License
787 stars 99 forks source link

Error: Missing precompiled manifest for 'AsyncLoadingScreen' for Linux packaging #46

Open braintonik opened 2 years ago

braintonik commented 2 years ago

Hello,

I can successfully package the game for Windows, but when I try to package for Linux, I always received this error :

Error: Missing precompiled manifest for 'AsyncLoadingScreen'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AsyncLoadingScreen.build.cs to override

Any idea on how to fix this ? Thanks Nick

truong-bui commented 2 years ago

Hi Nick,

Did you package your project with the Marketplace version? For Linux, try to copy the plugin into your project's Plugins folder.

braintonik commented 2 years ago

Hi Truong-Bui,

Yes, I have installed it from the marketplace version. I just try to copy it to my folder project but same result. Should I remove it completely from the marketplace as well ?

Thanks Nick

On 2021-12-16 10:23 p.m., Truong Bui wrote:

Hi Nick,

Did you package your project with the Marketplace version? For Linux, try to copy the plugin into your project's Plugins folder.

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truong-bui commented 2 years ago

Hi Truong-Bui, Yes, I have installed it from the marketplace version. I just try to copy it to my folder project but same result. Should I remove it completely from the marketplace as well ? Thanks Nick

Hi, try to remove the marketplace version then rebuild the project (you need to convert your project to c++ project if your project is blueprint)