Open braintonik opened 2 years ago
Hi Nick,
Did you package your project with the Marketplace version? For Linux, try to copy the plugin into your project's Plugins folder.
Hi Truong-Bui,
Yes, I have installed it from the marketplace version. I just try to copy it to my folder project but same result. Should I remove it completely from the marketplace as well ?
Thanks Nick
On 2021-12-16 10:23 p.m., Truong Bui wrote:
Hi Nick,
Did you package your project with the Marketplace version? For Linux, try to copy the plugin into your project's Plugins folder.
— Reply to this email directly, view it on GitHub https://github.com/truong-bui/AsyncLoadingScreen/issues/46#issuecomment-996406212, or unsubscribe https://github.com/notifications/unsubscribe-auth/AGSNRJXXNJOHNJ4E54YMCEDURKUJ7ANCNFSM5KGVUS7Q. Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
You are receiving this because you authored the thread.Message ID: @.***>
-- Nicolas Michaud Co-Founder - CEO - Braintonik GameStudios www.braintonik.com
Hi Truong-Bui, Yes, I have installed it from the marketplace version. I just try to copy it to my folder project but same result. Should I remove it completely from the marketplace as well ? Thanks Nick
Hi, try to remove the marketplace version then rebuild the project (you need to convert your project to c++ project if your project is blueprint)
Hello,
I can successfully package the game for Windows, but when I try to package for Linux, I always received this error :
Error: Missing precompiled manifest for 'AsyncLoadingScreen'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AsyncLoadingScreen.build.cs to override
Any idea on how to fix this ? Thanks Nick