Closed CanisHelix closed 2 years ago
I don't think it's possible to access any game-play logic during the loading screen. I don't unload the widget, it's removed by the engine when the PostLoadMapWithWorld delegate triggers. You can check the MoviePlayer plugin's source code.
Thanks, I'll look into PostLoadMapWithWorld in the engine
I'd like to call a function in my GameMode right before the loading/transition widget's unload. Is this possible?
I couldn't find in the source code where you unload the widgets when the new map is ready.