Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
I am using Version: 4.25.4-14469661+++UE4+Release-4.25 on Windows 11,
while packaging my game for Linux x64, I get the following error:
UATHelper: Packaging (Linux (AArch64)): ERROR: Missing precompiled manifest for 'AsyncLoadingScreen'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AsyncLoadingScreen.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'AsyncLoadingScreen'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AsyncLoadingScreen.build.cs to override.
UATHelper: Packaging (Linux (AArch64)): Took 2.9980548s to run UnrealBuildTool.exe, ExitCode=6
I am using Version: 4.25.4-14469661+++UE4+Release-4.25 on Windows 11, while packaging my game for Linux x64, I get the following error:
UATHelper: Packaging (Linux (AArch64)): ERROR: Missing precompiled manifest for 'AsyncLoadingScreen'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AsyncLoadingScreen.build.cs to override. PackagingResults: Error: Missing precompiled manifest for 'AsyncLoadingScreen'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AsyncLoadingScreen.build.cs to override. UATHelper: Packaging (Linux (AArch64)): Took 2.9980548s to run UnrealBuildTool.exe, ExitCode=6
The packaging for Windows is working fine.
The plugin should support linux.
How to fix it? Thanks