Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
I'm using the Center layout with a circular throbber centered on the screen, and the throbber seems to be resolution dependent. So if you are running in 4K it is tiny, and in 720p it is huge and takes up almost the whole screen.
I can't find an option to tell the loading widget to scale with screen resolution. Is this not supported with the plugin, or am I missing the option?
I've attached two screenshots to show the issue, one if 4k and one is 720p. I'd like the throbber to be the same relative scale in both resolutions.
I'm using the Center layout with a circular throbber centered on the screen, and the throbber seems to be resolution dependent. So if you are running in 4K it is tiny, and in 720p it is huge and takes up almost the whole screen.
I can't find an option to tell the loading widget to scale with screen resolution. Is this not supported with the plugin, or am I missing the option?
I've attached two screenshots to show the issue, one if 4k and one is 720p. I'd like the throbber to be the same relative scale in both resolutions.
Thanks!