Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
It worked fine for a while when I was using it so the loading screen automatically goes away when the level loads, but now I want to make it so it stays for a few seconds and then goes away when I call the stop loading screen node in blueprints.
But now that I'v changed my settings to work for this, it crashes at some point after the level loads:
Fatal error: [5.1\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 324]
A FRenderResource was deleted without being released first!
Here are my settings... (Crash happens with these settings)
These are the settings I used before where the loading screen would automatically go away on level load, which worked just fine without a crash:
It worked fine for a while when I was using it so the loading screen automatically goes away when the level loads, but now I want to make it so it stays for a few seconds and then goes away when I call the stop loading screen node in blueprints.
But now that I'v changed my settings to work for this, it crashes at some point after the level loads:
Fatal error: [5.1\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 324] A FRenderResource was deleted without being released first!
Here are my settings... (Crash happens with these settings)![image](https://user-images.githubusercontent.com/10721266/234425147-af057146-a6fe-43db-a2fe-2120f5a2d88b.png)
These are the settings I used before where the loading screen would automatically go away on level load, which worked just fine without a crash:![image](https://user-images.githubusercontent.com/10721266/234425168-4d22eadf-6d2c-43a3-a5b6-c74f61a92cb1.png)