truong-bui / AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
MIT License
776 stars 98 forks source link

Crash on level load (with 'auto complete when loading complete' disabled) #71

Open tbjbu2 opened 1 year ago

tbjbu2 commented 1 year ago

It worked fine for a while when I was using it so the loading screen automatically goes away when the level loads, but now I want to make it so it stays for a few seconds and then goes away when I call the stop loading screen node in blueprints.

But now that I'v changed my settings to work for this, it crashes at some point after the level loads:

Fatal error: [5.1\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 324] A FRenderResource was deleted without being released first!

Here are my settings... (Crash happens with these settings) image

These are the settings I used before where the loading screen would automatically go away on level load, which worked just fine without a crash: image