truong-bui / AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
MIT License
776 stars 98 forks source link

Still automatically skip when level loaded #73

Open Vakeros opened 1 year ago

Vakeros commented 1 year ago

I'm on 4.27 even with this config and no call of "StopLoadingScreen" it's skipping the loading screen cf2ee8d84506cee72f44445575e263ce

truong-bui commented 1 year ago

I suggest not using the manual stop since it is not working correctly. I may remove this option in the future

EDIT: I have rechecked the StopLoadingScreen node in the 5.2 version, and it works just fine. You can enable "Wait for Manual Stop"=true, "Allow Engine Tick"=true, and "MinimumLoadingScreenDisplayTime">=0. Then you can use StopLoadingScreen node. Note that you must call the StopLoadingScreen node only in the Event BeginPlay event ( you can use the Delay node before it). Otherwise, the StopLoadingScreen node doesn't work on other events like keyboard events.