Open TheEmperor30k opened 7 months ago
Unfortunately, there is no blueprint for the map finished loading delegate. If you know c++, you can bind to PostLoadMapWithWorld delegate in your GameInstance class
Example: https://unrealcommunity.wiki/loading-screen-243mzpq1
Hello,
If I want to use the manual start/stop blueprint nodes for the loading screen, is it possible to have a blueprint node with a delegate that spits out a signal when the loading finishes? I've been trying to track down where the plugin knows the loading is finished, but am unable to find it and how to do so.
Thanks