truong-bui / AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
MIT License
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Blueprint delegate for when finished loading? #91

Open TheEmperor30k opened 7 months ago

TheEmperor30k commented 7 months ago

Hello,

If I want to use the manual start/stop blueprint nodes for the loading screen, is it possible to have a blueprint node with a delegate that spits out a signal when the loading finishes? I've been trying to track down where the plugin knows the loading is finished, but am unable to find it and how to do so.

Thanks

truong-bui commented 7 months ago

Unfortunately, there is no blueprint for the map finished loading delegate. If you know c++, you can bind to PostLoadMapWithWorld delegate in your GameInstance class image

Example: https://unrealcommunity.wiki/loading-screen-243mzpq1