Closed GoogleCodeExporter closed 9 years ago
Hello Mathieu :)
Sorry for the bug. Will check it tomorrow: should be a quick fix.
Original comment by daniele....@gmail.com
on 13 Jul 2012 at 9:15
Hello again.
I just built a test project, and saw that the second non-delayed tween is
actually overwritten when the first delayed tween starts (since it starts after
the second tween), and this is the intended behaviour.
Logically speaking, while a tween is being delayed, it's not considered a
tween. It's like saying "I want this to exist, but only after a given time". As
such, the tween "exists" only when it starts, and it's correct that at that
moment it should overwrite any similar running tween. With this I mean that
delays are not really tweens.
So, in short words, I do believe that this is how they should behave. This way,
you can create a series of tweens for the same property in the same method
call, delay each of them so they won't overwrite, and play them.
Let me know more about why you think this behaviour is wrong, and I'll
eventually think about adding a way to choose an alternate behaviour for the
OverwriteManager (while still keeping the current one as default) :)
Original comment by daniele....@gmail.com
on 14 Jul 2012 at 12:10
Original comment by daniele....@gmail.com
on 24 Jul 2012 at 9:33
Since I got no more information on this, I'm closing the issue
Original comment by daniele....@gmail.com
on 23 Feb 2013 at 12:21
Original issue reported on code.google.com by
mat.fren...@gmail.com
on 13 Jul 2012 at 9:05