Closed rann1018 closed 1 year ago
We are using code that was released by this paper: https://arxiv.org/pdf/1601.06950.pdf But it seems their code is not available anymore.
They had implemented an OpenGL pipeline in C++, which should be considerably faster than having a pipeline wrapped in Python.
Hi Tsattler,
Thanks for your good work. I notice you mention that large 3D models can be rendered in less than a millisecond in paper. However, when I used pyrender and pytorch3d to render a large-scale scene, it usually took several seconds or longer. Would you please tell me what tool do you use to render such a large-scale scene?
Looking forward to your reply.