tsattler / meshloc_release

BSD 3-Clause "New" or "Revised" License
180 stars 13 forks source link

How to render a large-scale scene in real-time? #5

Closed rann1018 closed 1 year ago

rann1018 commented 1 year ago

Hi Tsattler,

Thanks for your good work. I notice you mention that large 3D models can be rendered in less than a millisecond in paper. However, when I used pyrender and pytorch3d to render a large-scale scene, it usually took several seconds or longer. Would you please tell me what tool do you use to render such a large-scale scene?

Looking forward to your reply.

tsattler commented 1 year ago

We are using code that was released by this paper: https://arxiv.org/pdf/1601.06950.pdf But it seems their code is not available anymore.

They had implemented an OpenGL pipeline in C++, which should be considerably faster than having a pipeline wrapped in Python.