Really line obstacles are all you need, just x1, y1, y1, y2 and width. Using rects is super limited and probably only marginally faster, likewise i don't see too many benefits right now for optimizing ovals, seems like obstacle_type: "line" gives everything you want as long as you incorporate thickness
Really line obstacles are all you need, just x1, y1, y1, y2 and width. Using rects is super limited and probably only marginally faster, likewise i don't see too many benefits right now for optimizing ovals, seems like obstacle_type: "line" gives everything you want as long as you incorporate thickness