Open seveibar opened 1 month ago
This might have already been done via: implement Hole and pcb_hole rendering.
This might have already been done via: allow holes to be constrained, add typechecking on CI, implement ydist constraint solving, fix edgeToEdge constraint offset issue.
Here are some pull requests that might be helpful reference for this task:
This might have already been done via: add support for rendering holes onto board.
This might have already been done via: Detect round holes as obstacles fix.
Aider has created a pull request to address this issue: undefined
Please review the changes and provide feedback.
@abhijitxy this one is a good option
This might have already been done via: updated circuit-to-svg and dependency.
@abhijitxy is this one done?
@abhijitxy
This might have already been done via: fix: rename pcb_hole.hole_shape "round" to "circle". Add a zod transform to correctly handle old data.
This might have already been done via: Fix hole shape enum issue.
This might have already been done via: support for plated holes and holes.
This might have already been done via: PCB Element Refactor, docs file for PCB Elements for better AI-assist.
This might have already been done via: Add support for rendering pcb_hole.
This might have already been done via: support correct pin positions for schematic box.
This might have already been done via: Update 3d viewer, core and pcb viewer. Add switches to keyboard example.
This might have already been done via: implemented pcb_hole in excellon drill and soldermask.
Example file:
It should render like this: