Closed candrapersada closed 1 year ago
Which OS?
windows 10
Similar issue: https://github.com/mpv-player/mpv/issues/10189
I have no idea if this is a libmpv or implay issue, still trying to dig out it.
try the latest build, upgrading libmpv seems to fix it.
https://github.com/tsl0922/ImPlay/commit/a28fc38949e8a0e347e9ab68939d048de8df8e85
Fixed on the latest main.
why are there two monitors in https://github.com/tsl0922/ImPlay/wiki/FAQ#how-to-turn-off-implay-logo
I have no idea, maybe it's mpv's bug, so ImPlay is not using force-window
by default.
Seems to be related to --vo=
option. Setting vo
to gpu
or gpu-next
would create a detached window, and unfortunately gpu-next
seems to be the only vo
that can handle Dolby Vision Profile 5 correctly.
Environment:
Windows 11 Enterprise 22H2
22621.1344
1.4.0
Step to reproduce:
vo=gpu-next
into mpv.conf
Seems to be related to --vo= option. Setting vo to gpu or gpu-next would create a detached window
ImPlay uses libmpv renderer API, which does not support gpu-next
yet (https://github.com/mpv-player/mpv/issues/10810). In theory, the vo
option should always be set to libmpv
to make ImPlay's renderer to work.
If you really want to use gpu-next
, there's an experimental flag in Help-Settings
that uses --wid
, but still having issues.
Consider putting that in the FAQ, pretty common setting.