Since when moving boomered area you are limited to translation in x/y axis + z (zooming) you can fake intermediate frames, when FPS drops low - similar to frame interpolation but instead you will get extra frames by moving the image in 3D space :thinking:
I don't think it's needed. We are literally moving exactly 4 vertices in 3D space. Even on slowest modern machines the FPS will probably not drop below 60 no matter what we do.
Since when moving boomered area you are limited to translation in x/y axis + z (zooming) you can fake intermediate frames, when FPS drops low - similar to frame interpolation but instead you will get extra frames by moving the image in 3D space :thinking: