The build went fine without warnings or errors on my Mac, but the shaders cannot be compiled:
❯ ./ded
GL version 3.3
WARNING: GLEW_ARB_debug_output is not availableERROR: could not compile GL_FRAGMENT_SHADER
ERROR: 0:6: Use of undeclared identifier 'gl_FragColor'
ERROR: failed to compile `./shaders/simple_color.frag` shader file
Is the program written for a different GL version than what macOS 11.7.2 provides perhaps (see caveats)?
Solution
Update each of the shaders/simple_*.frag programs to stop using gl_FragColor, instead declare out vec4 fragColor; and use that.
I don't write many graphical programs. Perhaps macOS is always a pain and you don't want to support it. Given that build.sh contains a uname check for "Darwin" though, I'm giving it a shot.
I used the following versions of the dependencies (latest in Homebrew):
Problem
The build went fine without warnings or errors on my Mac, but the shaders cannot be compiled:
Is the program written for a different GL version than what macOS 11.7.2 provides perhaps (see caveats)?
Solution
Update each of the
shaders/simple_*.frag
programs to stop usinggl_FragColor
, instead declareout vec4 fragColor;
and use that.Fixes #65.
Compare for this fix in dlangui:
https://github.com/buggins/dlangui/commit/6cfe98a4f1f665887fc4c0cccd526a8ce9f3c19c#diff-0671d7c48bc6543434a3b3c9b6671be5b41902e679cfa0520fa7f0c780d670e4L231
Caveats
I don't write many graphical programs. Perhaps macOS is always a pain and you don't want to support it. Given that build.sh contains a uname check for "Darwin" though, I'm giving it a shot.
I used the following versions of the dependencies (latest in Homebrew):