tsoding / eepers

Simple Turn-based Game
MIT License
344 stars 19 forks source link

apply `* (1.0 / Command_Queue.Size)` to turn duration to make rapid movement feel less delayed #15

Closed LainLayer closed 7 months ago

LainLayer commented 7 months ago

I kinda sneezed the code into the file crudely, might wanna rename some stuff or move some stuff around.

rexim commented 7 months ago

I just felt that it's a bit unfair that you can get faster than sprinting by spaming keys and saturating the queue. I originally wanted to do 1/Capacity but that was too fast and I don't think you can spam it like that manually. Let me know what you think about these changes.

rexim commented 7 months ago

LGTM! Thank you so much!