If the visualization frame is rendered faster than the frametime, the main application loop will sleep until the next draw frame. Unlocking the framerate during video rendering will enable faster renders.
Ideally, instead of using MUSIALIZER_TARGET_FPS in plug.c we would query target fps from Raylib, but it doesn't provide such api.
If the visualization frame is rendered faster than the frametime, the main application loop will sleep until the next draw frame. Unlocking the framerate during video rendering will enable faster renders.
Ideally, instead of using
MUSIALIZER_TARGET_FPS
inplug.c
we would query target fps from Raylib, but it doesn't provide such api.