Change config variable ENTITY_COOLDOWN_WEAPON to 0.01
Enter step-debug mode
Shot
Press X
Repeat from step 3
Observed
All projéctiles have the same frame. It's not that much noticeable in Idle state. But it's bad for Poof state: in regular gameplay you not always see poof animation.
Steps to reproduce:
ENTITY_COOLDOWN_WEAPON
to 0.01X
Observed
All projéctiles have the same frame. It's not that much noticeable in
Idle
state. But it's bad forPoof
state: in regular gameplay you not always see poof animation.Expected
Separate animation cycles for each projéctile.