tspivey / yugioh-game

Text-based Yu-Gi-Oh MUD
https://allinaccess.com/game/
MIT License
32 stars 23 forks source link

player calling out attacks? #85

Closed zironion closed 7 years ago

zironion commented 7 years ago

I'd like to know how difficult it would be to code in the ability to call out attacks like the anime does? example: blue-eyes attack white lightning. something like that.

Timtam commented 7 years ago

Not happening. We don't have time to invent names for attacks for several thousand monsters. Do it yourself if you like, shouldn't be a bit problem using triggers client-side.

zironion commented 7 years ago

it should not be a major problem. isn't there a db out there that has the files that contain the strings for each and every card? just having to hook it in?

On 10/11/17, Toni Barth notifications@github.com wrote:

Closed #85.

-- You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub: https://github.com/tspivey/yugioh-game/issues/85#event-1287721632

-- Justin Hart

Timtam commented 7 years ago

its the default database that contains name, description and effect strings, but no extravagant stuff like attack names, and we're not going to alter databases for things you can do in your sp on your own. much to much overhead for such stuff.

zironion commented 7 years ago

it was just a suggestion to make the game more worth while. don't get your panties up in a knot. I don't even know how to altered the sp in order to do that. to my knowledge the game would have to support the pack in some fashion, or scripts to be loaded for me to even support it.

On 10/11/17, Toni Barth notifications@github.com wrote:

its the default database that contains name, description and effect strings, but no extravagant stuff like attack names, and we're not going to alter databases for things you can do in your sp on your own. much to much overhead for such stuff.

-- You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub: https://github.com/tspivey/yugioh-game/issues/85#issuecomment-335754151

-- Justin Hart

Timtam commented 7 years ago

don't think so. simply catch the attack phrases, parse the monster name out of it and if its the correct one, send an additional text line which calls out the attack. simple client-side magic, nothing we need to add server-side.

zironion commented 7 years ago

it doesn't have anything to capture given a textual format. I'd have done that if I had that sort of text to capture. x monster attacks, nothing to capture. so how do I capture a string that doesn't exist? I am finished with this since you don't seem to care about seeing my point of view, so screw it all. I will not suggest anything anymore on GitHub. all my suggestions to the contrary meet with resistance. this isn't worth doing if I make a suggestion and end up getting responses that say nobody will do it because you won't make a few changes. whoever responds to this just know I find it massively frustrating to suggest something. anything that requires work, and it is a fuck all and no we won't do it. if the core, or code can not support my suggestion then that is all I need to know. when I get text I can capture from the game that parses out information, then I can improve my sp. until then the game doesn't do that. I'm done. please don't reply. I don't care anymore. I am to frustrated to care about this topic. I mean not to offend anyone but for real....

On 10/11/17, Toni Barth notifications@github.com wrote:

don't think so. simply catch the attack phrases, parse the monster name out of it and if its the correct one, send an additional text line which calls out the attack. simple client-side magic, nothing we need to add server-side.

-- You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub: https://github.com/tspivey/yugioh-game/issues/85#issuecomment-335756517

-- Justin Hart

Timtam commented 7 years ago

Well, I don't know your problem here, but i'm not dedicated to be your personal problem solver, so yeah. Just fyi: We got messages like "Toni attacks with Blue-yed white dragon" or "Toni attacks m1 (facedown-defense) with blue-eyed white dragon". So why do you insist that we don't have any parseable content? Simply parse this text (it says which monster attacks there) and react on the monster name to print an additional message which calls the attack name, or gag the original one additionally if you like. I'd recomment to read the text we got in game first before submitting suggestions. There isn't anything wrong about doing so, but you shouldn't be upset if we decline those because it doesn't make sense to add them server-side, if you can do it more easily client-side. And think about yourself before complaining. Thanks for reading. I guess this should be finished now.