Open Acimaz opened 6 years ago
Same here
To-do's for UniZip for Unity & XCode:
add "PluginsCode>iOS>ZipArchive" files & folder to Unity project "Assets\Plugins\" After that copy from package UnityZip: ">Asset>Plugins" (folders, files) & add to your project : "Assets/Plugins/IOS" Alterations for UniZip for iOS successful build:
If package is newly imported after above setup: (1) Open "ZipArchive.mm" file and REMOVE: -line 270[dc release] -line 271[gregorian release] -line 327[comp release] -line 328[gregorian release] -line 40[super delloc]
(2) Open "UnityZipFile.mm" file and REMOVE:
-line 32[zip release] -line 35[list release] -line 59[zip release]
-Before Build in XCode select "unity framework" from "unity iPhone" and go to "build settings>other>flags" add "-lz" symbol.**
Undefined symbols for architecture arm64: "_OBJC_CLASS_$_ZipArchive", referenced from: objc-class-ref in UnityZipFile.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
It says the same for the other architectures as well. Not able to build for iOS atm.