tsubaki / UnityZip

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Works in Editor, but "Encoding name 'IBM437' not supported" in Windows #5

Open Ragzouken opened 9 years ago

Ragzouken commented 9 years ago

Not sure if I've done something weong, but when I make a build and try to use the zipping, I get this: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ArgumentException: Encoding name 'IBM437' not supported

Parameter name: name at System.Text.Encoding.GetEncoding (System.String name) [0x00000] in :0

at Ionic.Zip.ZipFile..cctor () [0x00000] in :0 Rethrow as TypeInitializationException: An exception was thrown by the type initializer for Ionic.Zip.ZipFile

tsubaki commented 9 years ago

Did you build for standalone? or other platform?

Ragzouken commented 9 years ago

Windows / x86 standalone

Ragzouken commented 9 years ago

This suggests it might be a dll problem? http://answers.unity3d.com/questions/378005/ioniczipdll-does-not-work-in-build.html

tsubaki commented 9 years ago

Looks like same issue. Can you check it?

Ragzouken commented 9 years ago

Right, sorry - initially I couldn't find those DLLs on my computer but after looking in the right drive I found them and it indeed fixed my problem :)