tsubaki / UnityZip

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how to make it work on ios #9

Open tim-hub opened 8 years ago

tim-hub commented 8 years ago

I am new to ios and xcode.

When I build the project to xcode, it always give me error, how to add the ZipArchive to xcode project, add the whole folder? and waht about the references?

Thanks

Ad-mob-dev commented 1 year ago

To-do's for UniZip for Unity & XCode:

add "PluginsCode>iOS>ZipArchive" files & folder to Unity project "Assets\Plugins\iOS" After that copy from package UnityZip: ">Asset>Plugins" (folders, files) & add to your project : "Assets/Plugins/IOS" Alterations for UniZip for iOS successful build:

If package is newly imported after above setup: (1) Open "ZipArchive.mm" file and REMOVE: -line 270[dc release] -line 271[gregorian release] -line 327[comp release] -line 328[gregorian release] -line 40[super delloc]

(2) Open "UnityZipFile.mm" file and REMOVE:

-line 32[zip release] -line 35[list release] -line 59[zip release]

-Before Build in XCode select "unity framework" from "unity iPhone" and go to "build settings>other>flags" add "-lz" symbol.