Open tsun1215 opened 11 years ago
Eufloria has some really cool controls that we should look into.
Left-clicking and dragging outwards from a population expands a circle that indicates the size of the population being moved. Right-clicking increments the population being moved by one.
Website: http://www.eufloria-game.com/ Gameplay video: https://www.youtube.com/watch?v=6TXXNIThWiY
Moving the map should probably stay with right-click so that you can move the map while having a population selected to move. Otherwise you would have to de-select the population to look around.
Sounds good. I've pushed some changes for movement. Double click is now select for movement and single click is info. Commit: a79117a647747fcbc4264697a501cbfbc0d24251
Or we could do what most RTS games have and have mouse movement to sides make the screen move.
Yeah, that's a good idea. We could definitely do that.
On Sat, Jun 1, 2013 at 4:05 PM, Derongan notifications@github.com wrote:
Or we could do what most RTS games have and have mouse movement to sides make the screen move.
— Reply to this email directly or view it on GitHubhttps://github.com/tsun1215/ap_bio_evo_game/issues/4#issuecomment-18798685 .
Hmm.. these are thing we should file under issues. If you see a bug, just put it there; then we can decide to try to fix them.
Probably is desert.
Fixed deserts not being deserts. (SHA: d42653b8c6689a7d19811a2b5814a85b4afb714f). The reason was that the current tile width was 10 and the math was dividing by 16 to find the tile. I created a helper function in the map class to get a tile based on x,y.
testing
Current Controls
Proposed Controls