tsun1215 / ap_bio_evo_game

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Better User Controls #4

Open tsun1215 opened 11 years ago

tsun1215 commented 11 years ago

Current Controls

YangR13 commented 11 years ago

Eufloria has some really cool controls that we should look into.

Left-clicking and dragging outwards from a population expands a circle that indicates the size of the population being moved. Right-clicking increments the population being moved by one.

Website: http://www.eufloria-game.com/ Gameplay video: https://www.youtube.com/watch?v=6TXXNIThWiY

YangR13 commented 11 years ago

Moving the map should probably stay with right-click so that you can move the map while having a population selected to move. Otherwise you would have to de-select the population to look around.

tsun1215 commented 11 years ago

Sounds good. I've pushed some changes for movement. Double click is now select for movement and single click is info. Commit: a79117a647747fcbc4264697a501cbfbc0d24251

Derongan commented 11 years ago

Or we could do what most RTS games have and have mouse movement to sides make the screen move.

tsun1215 commented 11 years ago

Yeah, that's a good idea. We could definitely do that.

On Sat, Jun 1, 2013 at 4:05 PM, Derongan notifications@github.com wrote:

Or we could do what most RTS games have and have mouse movement to sides make the screen move.

— Reply to this email directly or view it on GitHubhttps://github.com/tsun1215/ap_bio_evo_game/issues/4#issuecomment-18798685 .

tsun1215 commented 11 years ago

Hmm.. these are thing we should file under issues. If you see a bug, just put it there; then we can decide to try to fix them.

Derongan commented 11 years ago

Probably is desert.

tsun1215 commented 11 years ago

Fixed deserts not being deserts. (SHA: d42653b8c6689a7d19811a2b5814a85b4afb714f). The reason was that the current tile width was 10 and the math was dividing by 16 to find the tile. I created a helper function in the map class to get a tile based on x,y.

tsun1215 commented 10 years ago

testing