Open Dwarf-LordPangolin opened 4 years ago
Note: I wanted to make sure you were OK with one design element of this, because it's not immediately apparent. To prevent light from leaking through the underside of the ship, the floor is made of 4 angled blocks that are hidden by the bricks on the underside. See below:
It shouldn't cause any problems, but I wanted to make sure you were aware of it, since it is an unorthodox technique.
Okay amazing build, I think I will do a ship review of that one, it is really lovely. I really like the mini hangar, all the windows, the living space, the large cockpit, the landing gear ect. It is a perfect showcase of what you can do in the game (and hopefully you cant in other game, though I am not sure). I want to live in that one! And in the upcoming patch you can actually walk inside the cockpit, with the new collision on canopy. There is a few things I would need to fix, the air intake below makes the landing without thruster bouncy (collision issue) Really cool!
Just wanted to give you the current Mistral blueprint.
Starter block was removed, because that feature was outdated; used that space for cosmetic features. Cockpit was slightly touched up because it lacked polish; it also has manual controls for the ramp and landing gear. Speaking of the landing gear, I changed their angles slightly so the hull is raised more off the ground to give a bit more clearance.
@Dwarf-LordPangolin hi mate, so your lovely Mistral is in the game (as the full AAM faction soon). You just need to sort out the landing gear, it is not really blocking but collisions are cheaper with a landing gear and also it would be a shame if the AI is not using your landing gear ;)
=> put a hotkey with setting at Landing Gear and Switch. => link the yoke to this hotkey so the AI can activate the landing gear. => make sure that deployed match the ON state, if your logic is inversed just put a LOGIC gate at NOT (either NOR, NAND)
There is now an and landing gear indicator in the HUD (in 20w25b) Thanks
Will-do; thanks!
I'm working on setting this up, but configuring the Landing Gear logic brick to use Switch requires the player to press the hotkey twice in order to change state, which probably isn't the intended behavior. Currently, the setup is: Yoke > Gear Hotkey Brick > Button on dashboard so player can manually raise/lower gear > Switch > Sequencers
Also, I wanted to ask if I had understood the patch notes for 20w25a correctly: does the seat need to be linked to the yoke as well?
OK, I disconnected the original landing gear logic to work for the AI. I also reduced the number of thrusters, so that the ship is less twitchy, and should be easier for players to fly without spinning out of control. I saw that exporting the BP also generated an .xml file; I don't know if you need that, but I included it anyway just in case.
Thanks a lot! Yes I am exporting some metadata for station modules, but I will soon add a lot more informations to it for the blueprint import, ship placement, workshop ect.
OK, I have finally updated this! All the new systems have been implemented. I also added a medbay and a teleport station, so it should be more versatile, particularly when exploring.
Update: ironically, just as I get this fixed up it seems to have been affected by the power-draining bug over on the main Github (number 5136).
@Dwarf-LordPangolin Great! I will check this up and fix the bug. Thanks
TIER: Corporate Mogul CODE: 6EM0L-M76C5-N3R5Z NAME: Mistral BLUEPRINT: Mistral.zip
Background The Mistral is Ariskaya Aerospace Manufacturing's latest entry into the light shuttle market. Primarily targeted at captains beginning their career as independent spacers, the shuttle is a general purpose transport capable of serving multiple roles. It features modest space for both cargo and passengers, as well as limited long-range accomodations for exploration or long-haul voyages. This flexibility makes it an appealing option for new ship-owners that may have to take whatever jobs are available; regardless of whether ferrying travelers, hauling goods, or exploring new systems, the Mistral is capable of doing it. Some captains eventually convert some of the shuttle's interior space to specialize it for one role or another.
As a civilian vessel, the Mistral is unarmed, and does not feature particularly robust shielding or armor. However, in recognition of the fact that the galaxy is not always a safe place, not to mention the tight timetable that many merchant captains operate on, the ship's top speed is fairly high, allowing it to escape most potential attackers as well as make deliveries on time.
AAM has striven to balance form with function in the design; the vessel is not luxurious, but does feature more concessions to style and comfort than is strictly utilitarian, making it a popular choice among captains with a little extra room in their budget. Critics of the ship have taken issue with AAM's decision to add mass with decorative elements, while enthusiasts appreciate that the craft lets them do their job with an element of style.
About AAM Ariskaya Aerospace Manufacturing (AAM) is a small shipwright company that manufactures craft for a variety of consumers. Although headquartered on the eponymous frozen ocean-world of Ariskaya, the corporation maintains a number of manufacturing stations throughout the galaxy, which fabricate both components for their ships as well as whole vessels. AAM's designs are known for their high speed and compact design.