Open nokturnihs opened 4 years ago
Hey @tsunamayo can you answer me a question on this build for future reference? The docking ramp - will it meet air-tightness standards?
Thanks mate, sorry I need to catch up on a lot of the submissions... So by docking ramp you mean on your own build? Unfortunately no I wont be able to compute it with children entity, but I definitely want to see ramp like that (I made one on my build), so I will see what I can do... Be it a dedicated block or something else.
Had some thoughts on the air-tightness subject - could you use something similar to the shipyard module to define "pressurized" parts of the ship (everything inside the yellow box can breath)? Might be a way to use similar systems for ease of use, and also reduce performance/computation costs - could have solid blocks/small bricks touching the edges provide stability, and if the stability gets too low then the atmosphere in the area is depleted (and the dying begins). Also would only add one partial block to submitted builds....
Tsunamayo, It sounded in your latest video like you'd really like some more ships to fill in the NPC ranks. So... I thought I'd throw you my first combat vessel for you to check out and see if it's suitable for your needs - it's not part of my official Corporate mogul submissions but I did build it out as a NIE ship as it could easily be purchased by pirates/police/mercenaries/etc and used for whatever. I haven't really done much in regards to combat in game (just played in single player working on those ships) - so.... let me know what you think. Feel free to try it out anyone else who wants to as well. It's a smallish ship and I'd love feedback on the combat side of things.
Thanks, hope it helps, -Nokturnihs-
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