tsunamayo / Starship-EVO

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[Bug] Adding/Removing blocks on a large hover vehicle launches it into space #2097

Open Sei-Neko opened 4 years ago

Sei-Neko commented 4 years ago

Adding or removing blocks on a large hover vehicle causes it to launch.

... 1) Load my hover vehicle in 2) Delete some blocks from it 3) ??? 4) profit ...

Environment

Additional information:

landbattleship3.zip

output_log.txt

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tsunamayo commented 4 years ago

When you add the block is it block that stretch below the ground? Thanks

Sei-Neko commented 4 years ago

landbattleship4.zip

When you add the block is it block that stretch below the ground? Thanks

it can be a single block anywhere on the vehicle. Also it just occured to me that the blueprint I attached has the yoke attached to the ship core and not the hover core. The reason I have two cores is because I was switching between them when I needed to return the craft from space after an accidental launch. The same thing happens with either core it would seem. I've relinked it and reuploaded it. Funnily enough, I have no trouble actually piloting the vehicle around the torus. Only when initially spawning it in and adding or removing blocks to it while it's resting on the ground causes it to launch.

tsunamayo commented 4 years ago

@Sei-Neko what is your CPU? You have many entity loading at startup? Thanks

JRL101 commented 4 years ago

It seems to do this when adding or removing a block or anything to a ship, without a starter block, in gravity. I think its to do with updating the collision mesh

Sei-Neko commented 4 years ago

@Sei-Neko what is your CPU? You have many entity loading at startup? Thanks

i5-2500k entities loaded included 2 or 3 large ships, a small ship, and the default things from the tutorial area.