Open Sei-Neko opened 4 years ago
When you add the block is it block that stretch below the ground? Thanks
When you add the block is it block that stretch below the ground? Thanks
it can be a single block anywhere on the vehicle. Also it just occured to me that the blueprint I attached has the yoke attached to the ship core and not the hover core. The reason I have two cores is because I was switching between them when I needed to return the craft from space after an accidental launch. The same thing happens with either core it would seem. I've relinked it and reuploaded it. Funnily enough, I have no trouble actually piloting the vehicle around the torus. Only when initially spawning it in and adding or removing blocks to it while it's resting on the ground causes it to launch.
@Sei-Neko what is your CPU? You have many entity loading at startup? Thanks
It seems to do this when adding or removing a block or anything to a ship, without a starter block, in gravity. I think its to do with updating the collision mesh
@Sei-Neko what is your CPU? You have many entity loading at startup? Thanks
i5-2500k entities loaded included 2 or 3 large ships, a small ship, and the default things from the tutorial area.
Adding or removing blocks on a large hover vehicle causes it to launch.
... 1) Load my hover vehicle in 2) Delete some blocks from it 3) ??? 4) profit ...
Environment
Additional information:
landbattleship3.zip
output_log.txt
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