tsunamayo / Starship-EVO

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[Suggestion] Resizeable Glowing lights #2165

Open orangep9 opened 4 years ago

orangep9 commented 4 years ago

It would be really nice to have resizeable lights especially the light tube. they can be used for things like star trek style warp cores and being able to resize the other ones into larger strips can be useful for things like hallways.

Edit: I'm looking for something more like an emissive for a warp core or cool glowing effects in halls.

AlienXtream commented 4 years ago

this and "emissive" elements that don't have an actual light to them so they save on performance

Alkaliii commented 4 years ago

1898 and #1652

orangep9 commented 4 years ago

@Aiwii I'm looking for something more like an emissive than a light, I just want emmissives that can be resized that maybe produce a small light radius.

tsunamayo commented 4 years ago

This is both a technology issue and gameplay issue. First scalable light are problematic to have code wise. Then for gameplay I would prefer to have glow reserved for system so the player knows what to shoot. Thanks

AlienXtream commented 4 years ago

i wouldn't worry too much about players knowing what to shoot vs making pretty things. alternatively you could add a thermal scan (option in cameras) thing #2172 . also, having "decoy" targets would make an excellent tactic. as for the technological issues there are ways of making it work. an example would be increasing the size and intensity of the light linearly (1 tile size = 1x light 8 tile size = 8x) and positioning it at the median point.

Sullos commented 4 years ago

You can change the light intensity by using a sequencer gate linked to said light if you are looking for glow as opposed to full-on light. In case that helps?

AlienXtream commented 4 years ago

not... exactly what what was being talked about, but good to know nonetheless...

ProPeach commented 4 years ago

If you're thinking of implementing a scanner brick to show a player which systems they can target, why do you also need to reserve the glowing effect for systems? The majority of systems are beneath the hull so you can't see anything glowing on them, I don't see the benefit of that for combat. The glowing elements are so small that you can't see them unless you are very close, which isn't always a good range for combat either especially if you're using a sniping barrel to snipe those systems.