This build saw a lot of performance improvements related to NPC.
It will also mean that some bugs are to be expected as some deep changes were made to the engine.
Game Breaking Changes:
Flat Docking Port and Large Girder block placement
New Features:
A few NPC ships are spawned into the world.
New Photo mode Feature: Resume with Locked Camera
New Photo mode Feature: Resume with Free Camera
New Photo mode Feature: Lock onto Entity
Suggestions
2354 Only exit yoke on close landing pad window.
Bugfixes
2359 Cant set Hostile AI in blueprint load screen.
2355 Lightcruise wobbling.
2357 Elevator not pushing players.
2320 Can enter several time the same yoke.
2348 Girder incorrect symmetry.
2368 Wrong speed units.
2370 #2353 Deletion of Shipyard leave orphan widget.
Build is live! Like I said I spent most of my time "breaking" and recoding part of the engine to optimize NPCs - so I expect a few regressions - if you see anything please book a case!
This build saw a lot of performance improvements related to NPC. It will also mean that some bugs are to be expected as some deep changes were made to the engine.
Game Breaking Changes:
New Features:
Suggestions
2354 Only exit yoke on close landing pad window.
Bugfixes
2359 Cant set Hostile AI in blueprint load screen.
2355 Lightcruise wobbling.
2357 Elevator not pushing players.
2320 Can enter several time the same yoke.
2348 Girder incorrect symmetry.
2368 Wrong speed units.
2370 #2353 Deletion of Shipyard leave orphan widget.
2352 Shipyard docking.