Open Whackjob opened 4 years ago
Hi, gotcha, if you could send me a screeshot I am not sure to understand the english language here, so I am sure to look out for the right stuff. Thanks
Sorry, i did not notice your message until now. I don't have the ship any more on my machine, so I cannot give you a screenshot. But the save file is there, and I can explain. It is a very long ship. At the end, sticking out perpendicular to the hull, are some truss pieces I could not delete. It appears to be a bug.
Could it be an integer limit? 1.2 billion sounds awfully close to exactly half of the 32 bit signed integer limit.
Short Description of the issue:
I've got a spar, which is some trusses and a block at the end, that I cannot delete off the ship. I was testing to see if ship limitations were due to an axis-length problem, or by volume. I believe it is volume. A previous trusswork ship started to crash the game just at two kilometers. This more narrow and enclosed version is five kilometers long. To further push the volume, I was going to add truss whiskers to the end, in both the other axes, to artificially inflate the volume measurement, to see at what number it would hit before it crashed the game. I got to about 1.2 billion cubic meters before this undeletable part issue came into play. It happened as I was pasting spars.
Steps to reproduce the issue:
Load my "5K" ship and fly to the end to find them
Environment
Additional information:
Just the file, here it is. 5k.zip