tsunamayo / Starship-EVO

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Starship Evo Refusing to load on my dedicated Graphics Card...... #2967

Open DarthKajar opened 4 years ago

DarthKajar commented 4 years ago

Short Description of the issue:

I have tried everything at this point and cannot get this game to run on anything but the Intel Integrated Graphics. I have a 2GB NVidia GTX960 and 16GB RAM with a Intel Core i7 6700-HQ.

Steps to reproduce the issue:

I have went to the NVidia GeForce Experience Application, it cannot find it. I have selected it specifically in the Windows 10 Graphic Options, and hardset it to the "High Performance" option(GTX-960). I have uninstalled, and reinstalled, all of my graphics drivers(both Intel and Nvidia) and performed all Windows 10 updates.

Environment

Additional information:

(Screenshots, Videos, Error logs, Related issues)

Please also include the output_log.txt file. You can find your log here: %UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\

Initialize engine version: 2018.3.14f1 (d0e9f15437b1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 530 (ID=0x191b) Vendor:
VRAM: 4193 MB Driver: 25.20.100.6373 Begin MonoManager ReloadAssembly

Input initialized. Initialized touch support. The referenced script (GrabbableBox) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'Box') is missing! (Filename: Line: 294) UnloadTime: 0.615900 ms -- LOADING RESOURCES -- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Functional Blocks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Weapons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Moving Bricks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Logic Items (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Hull Blocks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Block for interior building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Construction Blocks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Construction Bricks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pipes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Windows and Cockpits (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Paints (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Decals (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading all textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shape Mesh Data Buffer Count: 75063 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Allocating Voxel Resources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Allocating Chunk Resources: 51184 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Allocating Brick Data Resources: 5823611 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 1928 unused Assets to reduce memory usage. Loaded Objects now: 12266. Total: 14.170200 ms (FindLiveObjects: 0.757700 ms CreateObjectMapping: 0.620500 ms MarkObjects: 11.695900 ms DeleteObjects: 1.095600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12266. Total: 13.536900 ms (FindLiveObjects: 0.891400 ms CreateObjectMapping: 0.423500 ms MarkObjects: 12.186900 ms DeleteObjects: 0.034300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) TOTAL MESH DATA 34440 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) RESTARTING THE GAME (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starship EVO Version: early-access 20w36b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) System GFX memory 4193 mb (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) System memory 16262 mb (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Steam Log Success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SETTINGS Loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26259. Total: 33.575200 ms (FindLiveObjects: 3.041000 ms CreateObjectMapping: 1.189800 ms MarkObjects: 29.181100 ms DeleteObjects: 0.161700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26259. Total: 31.442000 ms (FindLiveObjects: 1.336900 ms CreateObjectMapping: 0.462100 ms MarkObjects: 29.582000 ms DeleteObjects: 0.060300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27003. Total: 35.302600 ms (FindLiveObjects: 2.504400 ms CreateObjectMapping: 1.131700 ms MarkObjects: 31.575300 ms DeleteObjects: 0.090600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27003. Total: 34.462700 ms (FindLiveObjects: 2.523700 ms CreateObjectMapping: 0.725100 ms MarkObjects: 31.178100 ms DeleteObjects: 0.035000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27003. Total: 29.395700 ms (FindLiveObjects: 1.709700 ms CreateObjectMapping: 0.600100 ms MarkObjects: 27.028800 ms DeleteObjects: 0.056500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27003. Total: 34.234300 ms (FindLiveObjects: 2.148300 ms CreateObjectMapping: 1.954500 ms MarkObjects: 30.092300 ms DeleteObjects: 0.038700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27003. Total: 32.970100 ms (FindLiveObjects: 1.522800 ms CreateObjectMapping: 0.698700 ms MarkObjects: 30.692800 ms DeleteObjects: 0.054900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27003. Total: 33.795700 ms (FindLiveObjects: 3.418000 ms CreateObjectMapping: 1.449200 ms MarkObjects: 28.878700 ms DeleteObjects: 0.049100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27003. Total: 32.941100 ms (FindLiveObjects: 2.207200 ms CreateObjectMapping: 1.584800 ms MarkObjects: 29.084700 ms DeleteObjects: 0.063600 ms) Level 0 computation finished 106159 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Level 0 computation finished 106292 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading Character : Test3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) network adress 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnPlayerConnected (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) SETTINGS.ini Saved (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 48.956600 ms Creating slots for CHIPS (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: no canvas scaler on Canvas_StatsMonitor(Clone) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) PLAYER WEAPON WAKEUP (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) PLAYER HEALTH WAKEUP (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Culling Manager Online (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at Manager.PhysicsManager.Update () [0x00018] in :0 (Filename: Line: 0) Block Entity Manager Start. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Local player Start sequence: PlayerOne (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material doesn't have a texture property '_MainTex' (Filename: Line: 1261) Unloading 193 unused Assets to reduce memory usage. Loaded Objects now: 95219. Total: 128.786300 ms (FindLiveObjects: 9.949700 ms CreateObjectMapping: 6.034400 ms MarkObjects: 112.445000 ms DeleteObjects: 0.356700 ms) NEW SYSTEM (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading Entity Instances on System: c[64 0 30]l0n0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) total stars 2176 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kuroshio : Command already existing 1589768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kuroshio : Command already existing 1589768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kuroshio : Command already existing 1589768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kuroshio : Command already existing 1589768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kuroshio : Command already existing 1589768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kuroshio : Command already existing 1589768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kuroshio : Command already existing 1589768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kuroshio : Command already existing 1589768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Kuroshio : Command already existing 1589768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) De-allocating Voxel Resources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Asset Repo: On Application Quit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UNLOADING ASTEROIDS RESOURCES (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Application Quit: Cleaning Render Texture for Habitat Nodes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 2 worker threads for Enlighten. Thread -> id: 6fc -> priority: 1 Thread -> id: 2ecc -> priority: 1 SETTINGS.ini Saved (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 926 LOADING SEQUENCE FINISHED (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at Manager.LoadManager.OnDisable () [0x00019] in :0 (Filename: Line: 0) Destroying Starfield Particles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) If you issue concerns a particular design please include any blueprint that could help to reproduce the issue. Blueprint folder is over at: `%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\Save_Data\Blueprints\`
tsunamayo commented 4 years ago

Hi, does other games run fine? It is hard to help you on that one as this an issue related to your computer and windows / gfx settings, not the game. I can confirm you that the game run of the Integrated card, not the GTX960... As it is a laptop maybe do you have some power management setting that force it to run on the Integrated card to save battery? Thanks

tsunamayo commented 4 years ago

Looking at google search it seems that you also need to upgrade your computer laptop maker drivers and Intel GFX driver for the Integrated card, as this might explain the issue.

DarthKajar commented 4 years ago

Every other game I have runs just fine and on the dedicated card. I have spent 2 weeks on this now. I have uninstalled and re-installed, used the MSI website drivers, used the Nvidia website drivers. Checked all power settings. Checked all display settings. I am completely lost right now as to why this is the only game that refuses to load on the dedicated card..,..

tsunamayo commented 4 years ago

What is your laptop model? Can you tell me the other game name (I want to check if there is any Unity games)? Thanks

tsunamayo commented 3 years ago

@DarthKajar Hi, I am not if you made any progress on that. I would like to fix that issue! What is your laptop model? Thanks