tsunamayo / Starship-EVO

Welcome to Starship EVO bug tracking repo !
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[Questions] Balance, Combat Reports, and updates #3087

Open SabreMania opened 3 years ago

SabreMania commented 3 years ago

Greetings,

It has been a long while since I posted anything here. The last time I did, it was to make Combat Reports, such as thread #1861 . I will say, much like Dwarf Lord, I have been putting time away from the game due to the Copy and Paste feature being missing. This combined with fewer free time and my usual building speed made me quite absent for some time. However, now that this feature was confirmed to come for the next update, and is actively present in the Experimental branch, I have decided to come back around a little, in order to ask a few questions.

For starters, are you, Tsuna, still looking for Balance suggestions? I recall you asking for us to test how ships faired against each other, what fighting roughly looked like, two months or so before the game became public. As far as I have understood, there were very little changes on this level since last I took off. As such, I must ask, are you still looking for these battle reports, and are you still looking for them to be for ships no bigger than 120-ish meters?

Second of all, I have no doubt that I am not the only one looking forward to the copy and paste update. Much like everyone else, I would love to know when this update will come, but I understand that bugs need to be done away before it is published.

Next, I wanted to ask a question related to balance in general. Like I mentionned, I do not believe the game has changed much in terms of raw battle gameplay, other than the AI being less keen on fighting, and more keen on running. Are we going to get a way for us to spawn an AI that will stay and fight, and do you have any idea on what kinds of changes you may want to do soon on ships, weapons, blocks and systems statistics? I reckon that shields, for example, are still far too strong, compared to how much damage most weapons, minus beams, can produce, at least on the level of ships we are used to building.

WILDCATreactor commented 3 years ago

Agreed, I have, I think 6 or 12 blocks of shield generators plus 6 capacitors [on a scout/specop corvette] and the regen is 9000/sec, which feels massive without checking against the damage potential of mid-range anti-ship weapons. Been thinking about how to balance beams against lasers, as well, just to ponder for fun, only thing besides making damage scales comparable is to pull the range on beams down by 30%-50% and increase rate of fire on lasers, especially the cooling the gattling barrels. Gattling barrels don't even feel comparable to a machinegun atm.

If anything, the fixed weapon gimbal feature massively leverages the advantages of beams.

tsunamayo commented 3 years ago

Hi, so I have only worked on gimbal weapon and on improving hardpoint as it was the main feedback for a lot of player. I am not currently focusing on combat but will soon resume as I will work more on NPC spawn as I finish the galaxy update. The copy-paste is still wip, but should be in default branch too.

Regarding the planned changed, it is mainly about addons:

Cheers

WILDCATreactor commented 3 years ago

Thoughts

A great flash game that really makes good use of this stat dichotomy is Balloon Invasion hosted on Armor Games.