tsunamayo / Starship-EVO

Welcome to Starship EVO bug tracking repo !
118 stars 17 forks source link

[Question] Intended native door interactions for users and AI? #3149

Open greyseer opened 4 years ago

greyseer commented 4 years ago

In an attempt to minimize unnecessary child entities, I've been trying to rely on the native doors more often. I've noticed that the native doors can be opened / closed without any external button connectivity--a player simply interacts directly with the door / frame. I was informed by the community that these doors will be most reliable when AI crew are implemented.

Many of my native doors are attached to buttons, and a few of these buttons have switch-based locks on them. When using the door buttons, the locks work correctly. However, as expected, interacting with the native door directly circumvents the button press and, thus, the lock. I would assume that, for AI NPCs, they would also be able to open the "locked" door without any trouble.

Is this direct-interaction trigger the only intended method of door interaction for the future? Or will there be a way to attach some sort of required lock, button, or remote trigger?

Thanks!

MadTheDog commented 4 years ago

I have asked basically the same thing, so you caan see his answer to it in #3126