In an attempt to minimize unnecessary child entities, I've been trying to rely on the native doors more often. I've noticed that the native doors can be opened / closed without any external button connectivity--a player simply interacts directly with the door / frame. I was informed by the community that these doors will be most reliable when AI crew are implemented.
Many of my native doors are attached to buttons, and a few of these buttons have switch-based locks on them. When using the door buttons, the locks work correctly. However, as expected, interacting with the native door directly circumvents the button press and, thus, the lock. I would assume that, for AI NPCs, they would also be able to open the "locked" door without any trouble.
Is this direct-interaction trigger the only intended method of door interaction for the future? Or will there be a way to attach some sort of required lock, button, or remote trigger?
In an attempt to minimize unnecessary child entities, I've been trying to rely on the native doors more often. I've noticed that the native doors can be opened / closed without any external button connectivity--a player simply interacts directly with the door / frame. I was informed by the community that these doors will be most reliable when AI crew are implemented.
Many of my native doors are attached to buttons, and a few of these buttons have switch-based locks on them. When using the door buttons, the locks work correctly. However, as expected, interacting with the native door directly circumvents the button press and, thus, the lock. I would assume that, for AI NPCs, they would also be able to open the "locked" door without any trouble.
Is this direct-interaction trigger the only intended method of door interaction for the future? Or will there be a way to attach some sort of required lock, button, or remote trigger?
Thanks!