tsunamayo / Starship-EVO

Welcome to Starship EVO bug tracking repo !
114 stars 17 forks source link

[New build - EXPERIMENTAL] 21w06b: Ambient Occlusion #3616

Open tsunamayo opened 3 years ago

tsunamayo commented 3 years ago

The Ambient Occlusion post effect returns! You can activate the effect in the Graphics settings. This will help making ship interior less flat.

Bugfixes:

3605 Moon can be generated inside planetary rings.

3613 Incorrect raycast on weapon on Item Stand.

3615 FPS decrease after viewing Codex entity preview.

ProPeach commented 3 years ago

Oh craaaap, so excited for the return of ambient occlusion!!! I've missed it so much :D

tsunamayo commented 3 years ago

Build is up! Yep, there is a few artifact around edge, but it is true that interior where too flat. Second step will be to add true directional light, it will look great after that!

ProPeach commented 3 years ago

It's really lovely even as it is, looking forward to the directional light! Did you move the ring again in the starter system? It's happening quite frequently

tsunamayo commented 3 years ago

@ProPeach It should not have moved no... Let me check

Kaiser-Indrasil commented 3 years ago

Can confirm that AO is working flawlessly in 3440x1440 resolution 😄

AO off

Starship_EVO_8I6TMcTncR

AO on

Starship_EVO_j0S2RSko3u

ProPeach commented 3 years ago

@tsunamayo looks like the ringworld moved on both existing and new saves after this patch, here's a new world image

cloudrambler commented 3 years ago

I have a similar ringworld relocation. It moved a few hundred Km away, leaving all else where it was.

StrakaP commented 3 years ago

I also have the ringworld relocation on a new save

tsunamayo commented 3 years ago

That issue is fixed in the new 21w07a. Thanks