tsunamayo / Starship-EVO

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[VOXEL REMOVAL PREVIEW BUILD ROUND#9] Building Grid and Damage model #3784

Open tsunamayo opened 3 years ago

tsunamayo commented 3 years ago

ROUND#9 - Building Grid and Damage model.

The scope is now complete. One last bugfix round and this build will be uploaded to Experimental.

Grid Setting: You can now toggle a new grid logic setting by pressing G:

Damage model: A new damage model based on decals is introduced. Damage Decals are spawned when a laser / beam hit a build. Damage Decals have an internal HP: once destroyed enough they will show a hole into hull bricks, allowing piercing.

Still wip on damage:

Thanks all!

tsunamayo commented 3 years ago

@CurioInventorium I think it was due to the codex preview. It is now fixed. @Sithware not sure what you are talking about, especially the "it was possible before part", as the new grid unlock replicate the old brick system. If you could send a screenshot. Maybe you where using the so called "stud offset" brick? You might have to wait for the F1 Build Menu and offset key. Thanks

lordofswarm commented 3 years ago

Pressing "G" to unlock and lock the grid, appears to not function as it is supposed to I am still messing with it this is just a quick heads up for a future report

EDIT: I can confirm that pressing "G" does not change anything on both an older build and a new fresh build

BUG: Stencils/stickers can not be seen on the hotbar

BUG: Paint will remove itself from the hotbar when you restart the game

can confirm pressing g doesn't work, while its still usable the gridlock doesn't function at all. hull blocks always snap to grid while most other blocks do not even lock when enabled. As for the other bugs ill have to investigate more.