tsunamayo / Starship-EVO

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[New build - EXPERIMENTAL] 21w33a: Hotkey Gate migrates to Event Gate #4118

Open tsunamayo opened 3 years ago

tsunamayo commented 3 years ago

The event gate now encompasses the features of the hotkey gate. Simply link a yoke to the hotkey gate to a event gate to trigger logic on player keybinds. This update focuses also on event gate quality of life improvements with a texture switch on assignment.

New Features:

Still wip:

Bugfixes:

4113 Lag on brick delete.

tsunamayo commented 3 years ago

Build is up! Sorry for the recent lag issue - I have been on holiday so things where not tested enough... Now I am back ;)

bombel28 commented 3 years ago

seems like there are strange bugs... Sorry, I missed some builds, but now, when trying to build, trying to use connector, everything goes wrong. My station had an invisible part, so I deleted it and get new one from blue print, but I can't connect it anymore ("one or more connectors are already connected"). So here is my Save_Data/Character. Silverspn.zip

Maybe you have an advise for me to find a way to continue with this world? :-)

Briaireous commented 3 years ago

seems like there are strange bugs... Sorry, I missed some builds, but now, when trying to build, trying to use connector, everything goes wrong. My station had an invisible part, so I deleted it and get new one from blue print, but I can't connect it anymore ("one or more connectors are already connected"). So here is my Save_Data/Character. Silverspn.zip

Maybe you have an advise for me to find a way to continue with this world? :-)

Ah, docking does not recognize that there is nothing docked to it when you unspawn the docked entity. You would have to unspawn both entities, and spawn them in again. From experience, it has been like that since docking was added. What also occurred is that if you save an entity when it is docked, when you spawn another one of that same entity, it will spawn docked to the same entity that the original was docked on if the entity that was being docked to was not unspawned

bombel28 commented 3 years ago

"What also occurred is that if you save an entity when it is docked, when you spawn another one of that same entity, it will spawn docked to the same entity that the original was docked on if the entity that was being docked to was not unspawned"

Yes I noticed already in earlier build... So I have a chance by clean up and spawn all parts again. This will take some time, but that's ok.