Open ProPeach opened 2 years ago
@ProPeach Well this is weird I cant reproduce the first grid issue. The second issue was fixed though.
@tsunamayo I found the difference! With global origin grid toggle ON, the placement is fine. However, with local grid toggling the placement is offset. This feels like it's the wrong way round at least. Both options still try to place the second handle upside down
Actually, that explains only part of the difference. With Global origin grid, I can line up the handle fine on a vertically
But it doesn't help the offset effect on the side
Well it is working fine for me on both mode, on top and on the side...
@ProPeach Can you send me your blueprint?
@tsunamayo that's odd, here you go! Handle Alignment Bug.zip
Short Description of the issue:
When placing a second handle on a weapon to so the character holds it with two hands, the handle does not orient itself as you'd expect. It does not snap to the grid as it seems to be offset by a half in two directions so you can't center it. Here I'm trying to place the handle in the middle of this cuboid, but it's defaulting to the edge. It's also trying to place upside down.
Here you can see the offset, I had to offset the grid by a half in two directions to get it centered on the original grid, the handle
Secondly, if you place a handle, destroy it, then try to replace it, you are unable to as the game still thinks there are two handles on the gun
Steps to reproduce the issue:
Environment