Open tsunamayo opened 2 years ago
Build is live! Thanks all!
I really admire all the work you have been putting into the game! I know if you keep up this amazing level of work, you WILL get the admiration and sales you deserve! Remember, it only takes one slightly big youtuber to come across and enjoy your game to make your game explode with popularity!
Make sure to post your update videos not just on youtube, but on twitter and reddit as well! And add some copyright free soothing electric jazz-hop music to your update videos. Maybe even the game itself if you can.
Example of music: https://www.youtube.com/watch?v=3ST4fDVyAzA , (I have no idea if its free, but that style of music would fit the game well.)
And as always, if you want some help in 3D modeling some stuff, hit me up! Ill do it for free, because I really do think this game has amazing potential to be something amazing! And I want to help anyway I can!
My Art station: https://www.artstation.com/horkas
Feedback on the fixed tutorial:
Was able to get past the repair section this time, how ever, my middle mouse button does not work, (A disturbingly large chunk of computer mice do not have a middle mouse wheel as well). this caused me to get soft locked in the tutorial again because there is no option to re-keybind middle mouse button.
After switching mouse to a old backup temporary mouse, got past the landing tutorial. (Making the request landing button flash its boarder blue or yellow recommend. I had to press it 10 times to realize a small grey text had appeared while looking at the gray space station.)
Tutorial ends abruptly with no direction for the player to go. This is bad. Players need to be led to a "Branching path" that they can follow. Aka: Using the job board from earlier to have players select paths to start following like pirating, trading, repairing for profit etc. (There needs to be at least 1 path to start with, just to get players out the door and into the world.)
Assuming the above point is temporary, I would recommend the following: Weapon creation tutorial, Ship creation tutorial, world/map navigation tutorial, combat tutorial, death mechanics and recovery tutorial (Starts immediately after players first death).
After those tutorials are done and polished, then you would want to add the branching system and create some basic paths for players to follow.
Random Feedback:
Running the starting ship full speed into police ship glitched my ship into theirs and caused non-stop spasming of my ship. Had to ditch it and watch it get pulled away by the ai. XD
Being stranded in space is a real issue with no force self kill command in the esc menu. (Players can easily get trapped in deep space with no way to get out. Needs fixed ASAP.)
Audio is still extremely buggy and random sounds will neverendingly loop, even upon exit to title screen. Game must be fully re-booted.
Doors need a hydraulic sound added to them.
Setting FOV to 100 causes the camera to clip into blocks near the player. (Possibly add small camera bump away from object when rubbing against a block to prevent clipping?)
Being stranded in space is a real issue with no force self kill command in the esc menu. (Players can easily get trapped in deep space with no way to get out. Needs fixed ASAP.)
@Horkas There are two ways to travel through space without a ship. You can enable the teleport function from the F3 menu and jump to all the targets until you find one of interest. You can also enable fast movement from the F3 menu, and then adjust player movement speed to a wide range of options (some much faster than light cruise). These may become limited once we have a survival mode, but for now they are open for use and abuse.
Another alternative to a death mechanic would be to have a small escape pod that can be launched or called for as required to take you to the nearest safe station. From there the player could plausibly attempt to rescue their ship, or just start over.
Hotfix build.
New Features and improvements:
Hotfixes: