Sequencer should control hover pod repulsion level. 0-100.
...
Player.log
Steps to reproduce the issue:
Link sequencer and hover pod, only accepts 0 and 1 in sequencer, but still does nothing.
...
Environment
Starship EVO version: 22w25b
Graphics Card: GTX 1660Ti
Additional information:
Love the game, amazing stuff. Keep up the good work!
(Screenshots, Videos, Error logs, Related issues)
Please also include the Player.log file. You can find the log file here: %UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\
If you issue concerns a particular design please include any blueprint that could help to reproduce the issue.
Blueprint folder is over at:
%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\Save_Data\Blueprints\
You will need to zip the folder to upload it.
To do so Right click and choose [Send to -> compressed zip file] then drag the .zip onto your report to upload it.
@JnkyX Hi, this is not a bug, but the suggestion makes a lot of sense. A gate will that will allows tweaking of some of the computer parameters through logic will be added.
Thanks
Short Description of the issue:
Sequencer should control hover pod repulsion level. 0-100. ... Player.log
Steps to reproduce the issue:
Link sequencer and hover pod, only accepts 0 and 1 in sequencer, but still does nothing. ...
Environment
Additional information:
Love the game, amazing stuff. Keep up the good work! (Screenshots, Videos, Error logs, Related issues)
Please also include the
Player.log
file. You can find the log file here:%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\
If you issue concerns a particular design please include any blueprint that could help to reproduce the issue. Blueprint folder is over at:
%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\Save_Data\Blueprints\
You will need to zip the folder to upload it. To do so Right click and choose [Send to -> compressed zip file] then drag the .zip onto your report to upload it.