Hinges, when interacted with, show their value in the range -90>+90 degrees, this also applies to event gates listening to a hinge - however the sequencer input range for hinges is 0>+180
This can get extremely confusing when configuring mechanisms and results in an extra step of guesswork in matching up the two ranges.
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Steps to reproduce the issue:
Place a hinge, with a logic input from a sequencer and an output to an event gate. Interact with all 3, and note how they measure the angle of the Hinge.
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Environment
Starship EVO version: 22w32b
Graphics Card: 3070ti
Additional information:
(Screenshots, Videos, Error logs, Related issues)
Please also include the Player.log file. You can find the log file here: %UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\
If you issue concerns a particular design please include any blueprint that could help to reproduce the issue.
Blueprint folder is over at:
%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\Save_Data\Blueprints\
You will need to zip the folder to upload it.
To do so Right click and choose [Send to -> compressed zip file] then drag the .zip onto your report to upload it.
Short Description of the issue:
Hinges, when interacted with, show their value in the range -90>+90 degrees, this also applies to event gates listening to a hinge - however the sequencer input range for hinges is 0>+180 This can get extremely confusing when configuring mechanisms and results in an extra step of guesswork in matching up the two ranges.
...
Steps to reproduce the issue:
Place a hinge, with a logic input from a sequencer and an output to an event gate. Interact with all 3, and note how they measure the angle of the Hinge. ...
Environment
Additional information:
(Screenshots, Videos, Error logs, Related issues)
Please also include the
Player.log
file. You can find the log file here:%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\
If you issue concerns a particular design please include any blueprint that could help to reproduce the issue. Blueprint folder is over at:
%UserProfile%\AppData\LocalLow\Moonfire Entertainment\Starship EVO\Save_Data\Blueprints\
You will need to zip the folder to upload it. To do so Right click and choose [Send to -> compressed zip file] then drag the .zip onto your report to upload it.