Open Tackietacktack opened 10 months ago
Brick built is one cool way to make missile/rocket type weapons, one thing I've been thinking about is using a modular approach with a designer GUI.
I made a basic interactable spreadsheet a while ago to try it out. So you would open up the Missile Designer GUI, then select your modules and module size. Then depending on your choice, the stats of the missile would be computed, you export the missile as a bp, and you can then craft this design.
Maybe 1/8th scale missiles can only have 3 module slots, so just Payload - Fuel - Thruster resulting in only "dumbfire" missiles with no tracking ability. 1/4th scale missiles could have 4 slots, so the option to add a Tracking module, or another Fuel/Payload module instead and so forth.
This way you can create any kind of missile/torpedo/rocket whatever, slow/fast, long/short range, large/small damage or tracking/dumbfire, all in one system. I think it'd be pretty fun!
Here's the spreadsheet, you can play with the base stats and try adding different module/sizes. I haven't really tried to balance it, it's just cool to see how the different factors affect the outcome as a proof of concept. Consider making a copy of it first before messing with it too much thought please :) (I have a backup regardless) https://docs.google.com/spreadsheets/d/1kkB1RnNZzLHkBxFXZoTgjvPmCOyE2LCwnfLcDaukFng/edit?usp=sharing
Brick built is one cool way to make missile/rocket type weapons, one thing I've been thinking about is using a modular approach with a designer GUI.
I made a basic interactable spreadsheet a while ago to try it out. So you would open up the Missile Designer GUI, then select your modules and module size. Then depending on your choice, the stats of the missile would be computed, you export the missile as a bp, and you can then craft this design.
Maybe 1/8th scale missiles can only have 3 module slots, so just Payload - Fuel - Thruster resulting in only "dumbfire" missiles with no tracking ability. 1/4th scale missiles could have 4 slots, so the option to add a Tracking module, or another Fuel/Payload module instead and so forth.
This way you can create any kind of missile/torpedo/rocket whatever, slow/fast, long/short range, large/small damage or tracking/dumbfire, all in one system. I think it'd be pretty fun!
Here's the spreadsheet, you can play with the base stats and try adding different module/sizes. I haven't really tried to balance it, it's just cool to see how the different factors affect the outcome as a proof of concept. Consider making a copy of it first before messing with it too much thought please :) (I have a backup regardless) https://docs.google.com/spreadsheets/d/1kkB1RnNZzLHkBxFXZoTgjvPmCOyE2LCwnfLcDaukFng/edit?usp=sharing
I think a GUI for missile customization doesn't fit SEVO. I think missiles should be done in the same style as the weapon block we have. I made some quick mock ups. Basically it would be divided into two missile types: Homing and Dumb fire. those two types will each have two delivery methods: Missile pods and bomb bays.
The missile pod will specialize in long range with a slower reload while bomb bays will have a larger AOE albeit with a much shorter range. Both homing and dumb fire missile pods will launch the missile forward. The bomb bays will act differently depending on the type. Homing Bomb bays will drop a missile from the bottom which will then fly forward towards the target; think f-22/f-35 missile bays. Dumb fire bomb bays will drop unguided bombs which will be subject to gravity. if done in zero G these bombs will act like mines.
Along with the standard add ons there will be missile specific ones such as faster missile speeds, larger AOE, increase missile HP (to defend against AMS targeting options for turrets which will inevitably be added as well).
To clarify the missiles designed in the GUI would be crafted and then piped into a generic Missile Launcher brick, which could then be stretched etc as you'd expect from Sevo yeah
I like the modular approach as it supports every type and permutation of any missile. Everyone has a different idea of how a missile/torpedo/rocket behaves, if you've ever seen a discussion on the use of the word "missile" vs " torpedo" in sci fi you'll see pretty quickly lol. For bombs/mines modular also supports that, just switch out the Thruster module for more Payload etc. The actual missile items being different also supports the possibility of switching between different types while firing from the same Launcher brick which is neat.
If we could get the same level of customisability out of addons then that'd be great, but we'd need to see some changes to addons to make their stat effects a bit more interesting first. Although of course, that'd be fantastic for the existing laser bricks too
Hm, a simple way give it, when fuel tank get the same explosion like gas bottles we can build missiles with it. But then is every ship a great bomb😅
This is just an idea about rockets. You could do it this way by building rockets yourself with bricks like a ship. So you could put together small fast rockets with little detonation, slow rockets with big detonation, huge fast rockets with big detonation or bombs and with a fuel tank definitely the range, according to your own ideas. Then all you need is something like a launch device and a missile computer. It's just an idea.