tsunamayo / Starship-EVO

Welcome to Starship EVO bug tracking repo !
117 stars 17 forks source link

[Question] What are the plans for Teleporters and Mag-Locks? #5645

Open Crimson-Artist opened 8 months ago

Crimson-Artist commented 8 months ago

Teleporters and Mag-Locks are both very powerful and game changing systems however right now they lack any kind of balancing. I have yet to hear any indication of how they will be balanced for survival so I guess nows a better time than any to ask. Let me list my concerns for each.

Teleporters

Mag-Locks

CoasterBlock commented 8 months ago

For teleporters id like some kind of "adress" and "public/private" mode. Similar to some devices in modded minecraft. My idea is to allow teleportation in a certain range. Lets say 1000m around the teleporter. But only with both grids have power, are in the range, the teleporters are part of the some network (owned by the player/faction)

Tackietacktack commented 8 months ago

Yes, and it will be nice if we can build more teleporter for one entity. With this, we can build more teleporter for one great ship, now we must use connector to get a new entity. If every teleporter get a personal ID like "teleporter 1","teleporter 2" or "hangar", "cockpit" than we can travel better on great ship or station.

tsunamayo commented 7 months ago

@Crimson-Artist Hi, yes both needs a solid rework.