Open Crimson-Artist opened 8 months ago
For teleporters id like some kind of "adress" and "public/private" mode. Similar to some devices in modded minecraft. My idea is to allow teleportation in a certain range. Lets say 1000m around the teleporter. But only with both grids have power, are in the range, the teleporters are part of the some network (owned by the player/faction)
Yes, and it will be nice if we can build more teleporter for one entity. With this, we can build more teleporter for one great ship, now we must use connector to get a new entity. If every teleporter get a personal ID like "teleporter 1","teleporter 2" or "hangar", "cockpit" than we can travel better on great ship or station.
@Crimson-Artist Hi, yes both needs a solid rework.
Teleporters and Mag-Locks are both very powerful and game changing systems however right now they lack any kind of balancing. I have yet to hear any indication of how they will be balanced for survival so I guess nows a better time than any to ask. Let me list my concerns for each.
Teleporters
Mag-Locks