A new player scanner feature has been added. Press V (bindable) to reveal ore location in a radius of 300m.
This should make finding the first ore much less tedious.
A big improvement to the physics engine has been done: depenetrations impulses no longer carry inertia.
It means that things will bounce much much less (the remaining bounce being a natural restitution force), ie a ship on a landing pad or several ores resting on each other.
The player locomotion logic was also improved: it will feel less bouncy and now deals with moving platforms correctly.
Hotfixes:
5661 Rocks can bounce fast when mined
5559 Character can bounce on contact with some brick
A new player scanner feature has been added. Press V (bindable) to reveal ore location in a radius of 300m. This should make finding the first ore much less tedious.
A big improvement to the physics engine has been done: depenetrations impulses no longer carry inertia. It means that things will bounce much much less (the remaining bounce being a natural restitution force), ie a ship on a landing pad or several ores resting on each other.
The player locomotion logic was also improved: it will feel less bouncy and now deals with moving platforms correctly.
Hotfixes:
5661 Rocks can bounce fast when mined
5559 Character can bounce on contact with some brick
5663 Player not following moving platform
5572 Thruster built looks small