Open surajnairpv opened 3 months ago
So, one way to make this work for you is to enter 270 into the rotor (with 360 being the closed position angle), that will make its open position mirror the open position on the other side of the building.
What's annoying is that when you enter 270, the rotor will spin all the way around clockwise until it hits 270, which would collide the door with the building. After that it will toggle the door open/closed "correctly" using the 270/360 values. There is currently no way to make the rotor spin anticlockwise on the first logic signal to avoid the need to "prime" the rotor to the 270 position, it's a bit of a deficiency with the way they work currently.
One way to avoid this is to always set the rotor to 180 before you start building on it, that way you will usually have enough enough space either side of that value to avoid crossing the 0-360 boundary. That's just a workaround for now, ideally we would be able to set the direction of the movement as well as the angle moved in each scenario
A button that would enable full 360° rotation would also be quite nice. Under the old physics that wasnt possible due to how collision is handled. Maybe under the new physics system now it could work.
A button that would enable full 360° rotation would also be quite nice. Under the old physics that wasnt possible due to how collision is handled. Maybe under the new physics system now it could work.
I've anticipated this feature for YEARS, and I would be beside myself with joy to have it implemented. Spinning is a neat trick, but some things need full rotation, like propellers, radar dishes, wheels, etc.
Short Description of the issue:
Rotator requires anti clockwise mechanism, trying to make upwards doors open on both sides, but making a particular rotator move anti clockwise is not working as shown in video. If its something I am not doing right do show me the path.
Steps to reproduce the issue:
Create two rotating mechanism, make one clockwise and the other anti clockwise
Environment
Additional information:
(Screenshots, Videos, Error logs, Related issues)
https://github.com/tsunamayo/Starship-EVO/assets/93534629/6046b038-4303-4e8e-a310-56c94bec569b
Player Logs Player.log Player-prev.log
Vehicle Blueprint Transport Truck.zip