Closed CoasterBlock closed 3 months ago
@CoasterBlock Hi, sorry to shit down such a well written suggestion, but unfortunately it is not compatible with the technology as we no longer use voxel. Using automatic decal placement for that also could trigger some performance issues. Cheers
In SEVO you can paint brick-by-brick, so repaining large surfaces or an entire ship can be quite difficult. My suggestion is to add a better method or "modes" or painting an entity.
You would be able to "cycle" the regular paint tool with the middle mouse button, it would allow you to switch between following modes:
Modes:
Filters: Just like toggeling symmetry or other functions, the paint tool would now also be able to "include" or "exclude" certain bricks. Settings for the filter would include:
Materials: There would now be more materials to choose from. Materials would also be able to have their color changed. So metal could be any color and retain its sheen.