Open ProPeach opened 5 months ago
I feel like if the system requires one entity to be inactive and one to be active it could be determined by mass or core type? for example a station (an entity w/ a station core on it) would always be the active one so that the docked ships can't take it away or for mass based the smaller mass/sized entity would be inactive so a carrier would be able to move even if the fighter initiates docking
also if it doesn't do this already the smaller mass should move towards the larger one when docking
If the larger mass is always active then it removes the possibility of tugships that bring a larger ship into port or cargo ships that transport large removeable cargo modules.
It think it probably would be better to have a system where ships do or do not cede movement control while docked, preferably toggleable with logic. That way you can decide on a per-situation basis what's appropriate.
Yes I want to add power and other system stats sharing (thrust ect) and allow ship control from the smaller one, but it will take some time it is not a small dev. Cheers
Short Description of the issue:
When two ships are docked, the one that initiated the docking cannot move. When you fly it, it remains fixed in space although the dynamic camera moves
https://imgur.com/qvMzGHx
Steps to reproduce the issue:
Environment
Additional informatio
Docking Test Dummy.zip