Closed asanagisae closed 2 weeks ago
Can verify this is an isssue with other mechs
@asanagisae I am sorry the rotator limb setting are not making sense, also I am not sure how I should set them up. Can your reproduce the issue when the config is done after a reload? If yes just send me the blueprint already setup. same for @TIKIRobo if you have such a corrupted bp send it my way. Thanks
@tsunamayo i just tested it with a random mech off the workshop
specifically this one: https://steamcommunity.com/sharedfiles/filedetails/?id=3266152473
Hello @tsunamayo
Yes.
This version of the bp should have the mech computer with everything linked up. The issue persists after a reload of the game, and it also presents itself when the bp is spawned from a fresh starter block.
@asanagisae @TIKIRobo Hi, issue is fixed for 24w25a. Cheers
Short Description of the issue:
Once conditions are met, you can no longer edit the walk animations for a particular mech.
This issue persists after a restart.
If you delete the mech computer and go through the steps again, the issue persists and is identical/repeatable.
Steps to reproduce the issue:
I don't know if other steps can cause the issue, but I have documented the steps in the video below.
At this point, changes to idle tracks will overwrite what's in their walking counterparts.
Note: When you select "walk" from the dropdown the last time, both "walk" and "idle" have checkmarks. Very odd.
Environment
Additional information:
https://github.com/tsunamayo/Starship-EVO/assets/10069469/02ed35d3-4232-4238-ab48-0b21e4f6c942
Mechaseat.zip