tsunamayo / Starship-EVO

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[Mech] Cannot add keyframes to walk animation #5817

Closed asanagisae closed 1 week ago

asanagisae commented 1 week ago

Short Description of the issue:

Under certain conditions, you cannot add keyframes to the walk animation for a mech.

Steps to reproduce the issue:

  1. Spawn this mechaseat blueprint if it is not currently in the world.
  2. Open the mech computer in the back, switch to walk animation.
  3. Follow these steps for the "knee right" track:
  4. If there is a frame for 0.75, add a frame for 0.65 - the one at 0.75 will disappear.
  5. If there is a frame for 0.65, add a frame for 0.75 - the one at 0.65 will disappear.
  6. Repeat steps 4 and 5 as much as you like.

Environment

Additional information:

https://github.com/tsunamayo/Starship-EVO/assets/10069469/4f4d56a5-bdb5-424e-8463-56420fbfd26a

The blueprint: Mechaseat.zip

asanagisae commented 1 week ago

With a little more testing, it appears that the issue is this: If you want a 0.5 frame in your animation, it must be the last frame you add.

tsunamayo commented 1 week ago

@asanagisae Indeed, this is fixed for 24w25b. I ll try to push asap as it is rather blocking.