Open tsunamayo opened 5 days ago
Just as before @tsunamayo this is a Mech Preview update, not a Default branch update :P
@Kaiser-Indrasil Well it should have been pushed to default! Not sure if you tried the default branch?
@tsunamayo Oh, you're absolutely right! My bad!
is there a way to change the squat direction because my legs are going the wrong way. edit: I found out you can do this with customs.
on another note could you please add a jump and/or fall event for the event gate. that would be awesome
@COMICLER Actually there is a setting inside the computer, about the Knee Squat winding: you can pick human-like or inverted knee.
If you build an east style mech, it is almost impossible to get an external screenshot (F4) of the front of your mech. The mech keeps turning to match your camera, showing you its back instead. The free look button (mapped to middle mouse button on space ships) does not work. I find myself switching all my mechs to west solely because of this, and lamenting that east is the default for new mechs.
Is this intended? Can we enable free look for east mechs at least? I'm sure there are plenty of players who would want to show off the fronts of their east style mechs.
@tsunamayo i tried it and it didnt change anything on my mech
Awesome work as usual Tsuna, the stability improvements plus the ability to jump really make mechs the all terrain vehicles they’re supposed to be!
If you build an east style mech, it is almost impossible to get an external screenshot (F4) of the front of your mech. The mech keeps turning to match your camera, showing you its back instead. The free look button (mapped to middle mouse button on space ships) does not work. I find myself switching all my mechs to west solely because of this, and lamenting that east is the default for new mechs.
Is this intended? Can we enable free look for east mechs at least? I'm sure there are plenty of players who would want to show off the fronts of their east style mechs.
you can use F6 mode for that
It's time to build some Evangelion mechs
@tsunamayo can you add a separate idle animation slot for when we are not controlling the mech? There are alot of designs I'm planning on that require the mech to have its limbs in a more neutral resting position different from when its standing idle while controlled.
This build features several improvements for mech following tester feedback.
Mech improvements:
Hotfixes:
5825 #5695 Children entity can be missing on reload.
5827 Center of mass issue makes ship teleport away
5830 Ship collide with its own power cell if built on a children entity
5829 Mech tend to nose down when walking up slopes.