A few features related to third person (F4) do not fully function for mechs as they do with space ships.
Issue 1: The third person camera distance numbers (configured on the ship codex page) are ignored for mechs.
Issue 2: The maximum distance you can move back with the scroll wheel in third person camera is short, and cannot accommodate horizontally-larger mechs (around 30m long from head to tail, or more). I am unsure if this affects all mechs or just mechs that have a tiny parent entity, consisting of mostly child entities on mechanisms.
I checked space ships for comparison. Space ships don't let you scroll to zoom in/out, they use the configured third person camera distance in the codex.
Steps to reproduce the issue:
Issue 1:
Spawn a mech with a starter block, or place a block on a mech to make it the current entity
Open its details in the codex, adjust the third person camera distance forward/up with values greater than zero
Control the mech and switch to third person (F4), observe that your settings are ignored
Try a few more setting combinations to confirm that your settings are ignored
Issue 2 might not need to be addressed if issue 1 is fixed (and the codex settings take over), but this is how to test:
Take control of a mech, switch to third person (F4)
Use the mouse wheel to scroll down, moving the camera as far back as possible
Observe that the maximum distance is not far enough for longer mechs (30m long or longer)
Short Description of the issue:
A few features related to third person (F4) do not fully function for mechs as they do with space ships.
Issue 1: The third person camera distance numbers (configured on the ship codex page) are ignored for mechs.
Issue 2: The maximum distance you can move back with the scroll wheel in third person camera is short, and cannot accommodate horizontally-larger mechs (around 30m long from head to tail, or more). I am unsure if this affects all mechs or just mechs that have a tiny parent entity, consisting of mostly child entities on mechanisms.
I checked space ships for comparison. Space ships don't let you scroll to zoom in/out, they use the configured third person camera distance in the codex.
Steps to reproduce the issue:
Issue 1:
Issue 2 might not need to be addressed if issue 1 is fixed (and the codex settings take over), but this is how to test:
Environment
Additional information: